Alliance for Digital Practice Enterprise Events
The Practice Enterprise bridges gaps between education and the world of business. It strengthens inclusivity in the learning process and empowers youth to take charge of their own learning pathways and learn at their own pace. Practice Enterprises reinforce academic skills and achievements, reignite interest in education, and raise student desire for self-development and the pursuit of lifelong learning. Online youth events offer the possibility to connect with peers and interact with youth from across Europe, actively involving youth in the learning process, increasing motivation, initiative, creativity and responsibility.
Access to training and qualifications for all will be enhanced with the JOINUS – Alliance for Digital Practice Enterprise Events project by providing a safe online event environment for youth. Low-skilled participants will have the opportunity to acquire skills and competences in a peersharing model in which they can simulate a work-based event experience without failing to meet the expectations found in real-world events and activities. This means that they can exercise common tasks over and over without fearing the consequences of making mistakes associated with real world events. They will have the benefits of virtual hands-on practice while avoiding the risks characterized in reality, while enhancing their virtual mobility and learning of new ways of working including remote learning.
The project will develop a future-proof event model that will maintain pedagogical accessibility even during times of crisis such as that we are experiencing in the last year and will still face in the upcoming years. The demand for in-person as well as online is still very high and continues to be high. With the inclusivity of the JOINUS project, youth organisations from economically challenged regions can continue their internationalization strategy. Hopefully, this project will build a future-proof solution to allow the events experience to go online, while at the same time enhancing transferable digital skills acquisition for all participants.
Youth, Students, VET Trainees
Partner in the project